Royal CreeperOverLord7

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Spitfires07
7 months ago
I guess almost 2 years.
CreeperOverLord7
about 1 year ago
1year on forum proof by my 1st wall post..
CreeperOverLord7
about 1 year ago
"fifth wall post"
TomXC
about 1 year ago
No
TomXC
about 1 year ago
No
CreeperOverLord7
over 2 years ago
"first wall post"

About

Map Plays Wins Best Time
Stone 0 0 -
Sand 0 0 -
Snow 0 0 -
Ores 0 0 -
Palace 0 0 -
MetalMachine 0 0 -
Statistic Value
Wins 5
Kills 56
Deaths 72
Coins 390
Exp 774
Wool 11
K/D Ratio 0.78
Statistic Value
Wins 1
Kills 3
Deaths 24
Coins 12
Exp 8
K/D Ratio 0.13

Forum

RaptideDyne:
If they started giving ranks by playtime.
It would destroy the purpose of selling ranks and if party got no money for the server cuebdcraft wil be closed.
Think about it.
 
Nowhere in this thread is said that users with top time played will get ranks.
You misunderstood the title, "Ranking system" simply means something like warzone levels, or just numbers, i.e., 'a leaderboard for top time played users should be displayed on the cubedcraft website'
2 months ago
or you could realise this thread is 2 months old!
4 months ago
Ohh double-posting on a necro-posted thread must be so fun
4 months ago
Skript does the same thing!

EDIT:
After looking at Deizen syntax, Skript does a much better job...

This is PlayerVaults in Deizen, just look at the disguisting YAML + weird condition syntax:
 
 
Deizen Code
PlayerVault_Events: 
    type: world 
    events: 
         
        on server start: 
        - inject PlayerVault_Load_Config_Task 
         
        on reload scripts: 
        - inject PlayerVault_Load_Config_Task 
         
        on player closes inventory: 
        - if <context.inventory.replace>].starts_with[in@pvault].not||true> { 
            - queue clear 
        } 
        - define vault_id <context.inventory.after> 
        - define dvlist <context.inventory.list_contents> 
        - yaml set id:pvaultkey "<player.uuid>.<def>:<def>" 
        - yaml "savefile:data/pvault/pvaultkey.yml" "id:pvaultkey" 
        - define id "<player.uuid>pvault_<def>" 
        - note remove as:<def> 
         
PlayerVault_Load_Config_Task: 
    type: task 
    script: 
    - if <server.has_file> { 
        - yaml create "id:pvaultkey" 
        - yaml "savefile:data/pvault/pvaultkey.yml" "id:pvaultkey" 
    } 
    else { 
        - yaml "load:data/pvault/pvaultkey.yml" "id:pvaultkey" 
    } 
         
PlayerVault_Command: 
    type: command 
    name: playervault 
    aliases: 
    - vc 
    - pv 
    - pvs 
    - playervaults 
    script: 
    - if <context.args.size> > 0 { 
        - define vault_id <context.args.get> 
    } 
    else { 
        - define vault_id 1 
    } 
    - if <player.has_permission>].global.not> { 
         - narrate "<&c>Sorry, no access to PV <def>" 
         - queue clear 
    } 
    - define lines 6 
    - define pvault <player.uuid>pvault_<def> 
    - define title "<&3>PV <&co> <def>" 
    - note "in@generic[title=<def>;size=<def>]" as:<def> 
    - define items <yaml>.<def>]||null> 
    - if <def> != null { 
        - inventory set d:in@<def> o:<def> 
    } 
    - inventory open d:in@<def> </def></def></def></def></def></yaml></def></def></def></def></def></player.uuid></def></player.has_permission></context.args.get></context.args.size></server.has_file></def></def></player.uuid></def></def></player.uuid></context.inventory.list_contents></context.inventory.after></context.inventory.replace>

Let's take a look at a simpler example, join and leave messages.
 
 
Deizen Join/Leave Messages
DarkJoinMessages: 
  type: world 
  events: 

    on player joins: 
    - if <pl.has_played_before> { 
      - determine "<&7>+<&8><player.name>" 
      } else { 
      - determine "<&7>+<&8>new: <player.name>" 
      } 

    on player quit: 
    - determine "<&7>-<&8><player.name>"</player.name></player.name></player.name></pl.has_played_before>
 
Skript Join/Leave Messages
on first join:
    set join message to "&7+ &8new: %player%"

on join:
    set join message to "&7+&8%player%"

on quit:
    broadcast "&7-&8%player%"

Skript syntax is much more easier to understand and has a shorter learning curve. While I can't confirm if Skript or Deizen is better to use aside from syntax, I can tell that very less players on cubed know Skript, and even lesser are very good at it. Even if this plugin is added, only 0 or maybe 1 to 2 players would use it efficiently as Skript is already somehow difficult for players on cubed to learn.
about 1 year ago
or, some partydragen could come along telling you to disable command blocks from his great playerservers.com website panel ~~
about 1 year ago